How to make a event move away from a path after completing a side quest/quest.
Use a conditional branch.
For example:
If the variable for the quest is: Questcompleted.
Make the conditional branch check if Questcompleted is 1.
If it is, make the event move away.
If it isn't then let it continue what it was doing.
I recommend you to search for a tutorial if you don't know how to use conditional branches.
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Verified answer
Use a conditional branch.
For example:
If the variable for the quest is: Questcompleted.
Make the conditional branch check if Questcompleted is 1.
If it is, make the event move away.
If it isn't then let it continue what it was doing.
I recommend you to search for a tutorial if you don't know how to use conditional branches.